Every harvest gives you a choice: sell it, store it or turn it into something more. Harvestworks connects the work in your fields with production lines you design yourself.
This page presents our design direction. The public alpha’s feature list will be announced separately.
One connected operation01 — 03
01Grow02Delegate03Produce
Concept illustration · In development
01 / Grow
Start with land you can work.
The planned beginning gives you a small family farm, wheat seed and fields to sow. You can drive a machine from the elevated strategy view or assign the work and focus on the whole farm. Each field needs time, suitable equipment and a destination for its harvest.
02 / Delegate
Let routine work continue.
The plan is to let a helper finish fieldwork and eventually schedule repeat jobs. You can focus on the production line while the farm continues to work.
03 / Produce
Build value beyond the harvest.
Sell a crop directly, or keep some for a production line you design inside your building. Place equipment and connect the flow of materials. If a machine has no material to process or finished products have nowhere to go, the line slows down. Find the problem and improve it.
A faster harvester is only part of the story.
A combine harvester stores grain in its tank. A grain trailer collects it and takes it to storage. If the trailer returns too late, the harvester must wait. Another harvester cannot fix a transport bottleneck. Your job is to spot the problem and improve the operation.
Model render / In development
What is available now?
A vision in development.
There is no public build yet. We are targeting Q4 2026 for the free public alpha. Its exact date and content will be announced when ready.